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ITECH1100 Understanding the Digital Revolution Assignment - Video and Disruption Report, Federation University Australia

For this assessment task, you will create a two-minute video and written proposal about the impact of a particular technology on an industry or field. The purpose of this assignment is for you to develop your big-picture thinking, and to explore various impacts of the ever-changing IT industry.

Learning Outcomes Assessed - The following course learning outcomes are assessed by completing this assessment:

  • Apply business information software for data visualization and analysis purposes;
  • Review a range of information system applications;
  • Interpret and construct representations of business data flow and processes;
  • State the uses of emerging technologies within key industry contexts; and
  • Explain the concepts of software development within key industries.

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For this assignment, you need to create a short video.

Topic - The potential impact of computer games on water processing.

Part one - Research: The first step to creating your video and report is to explore both the technology and the industry, to understand the potential impacts. Write a short description of the technology and the industry (150-300 words each), and add both to your ePortfolio page.

Computer Games

Computer games are invented in the modern digital-era with intent to promote entertainment and easy time pass to the digital citizens. Computer games are diverse in nature which range from simple computer games that will be played on personal computers to online computer games that involve participation of the people from across different corners of the world. Apart from these traits, computer games also consists of virtual reality applications where in the player will be subjected to an unique experience which is very much nearer to real experience and gives different type of experience. Virtual reality open doors to variety of the user games and has taken the gaming world by a storm. The quality of the games and the technology being employed is very diverse, event the prices of the tools and software being employed also available at different slots as suitable for variety of players at present. Computer games need a variety of set of tooling like there is need for software, hardware and it is to be equipped with variety of playing tool kits. The sophistication of the hardware will allow for speedier and advanced gaming on the consoles and similarly the modern software is coming out with integrated features like emulation where in the software can be loaded irrespective of the platform and there by can be applied for any type of application in general.

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Water processing

Water processing is very broad application in industry. It is possible to employ variety of techniques for water processing requirements. Basically water processing is very common application in the industrial applications. Often in the industries there is need for water processing. Water processing is very much needed in industries for the sake of refining the water before employing the same for process industry applications. Also water processing is very much required in the applications like municipality water supply, where the water collected in the sedimentation tanks and the collection tanks will be subjected to purification and later will be sent for drinking applications. Water processing will be performed in between the collection of the water and supply of the same to the end users, consumers. In any case, quality of the water processing tools and the procedures as well as the technologies employed for water distribution makes up the final objective fulfilment in these technologies. Water processing is also employed for agricultural applications as well as in the remote locations where there is scarcity of drinking water. Water available in such locations will be recycled from different channels of collection (processed) and sent back to the consumer for consumption requirements.

Figure 1 Computer games virtual reality

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Figure 2 Water processing for domestic usage

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Figure 3 Water processing for industrial usage

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Part two - Brainstorming: For your topic, list at least three ways the technology may change or disrupt the industry. Include this list on your ePortfolio page.

Brain Storming

Computer games relate to different domain and the water processing is a different domain; however there can be impact of the computer games on the water processing technologies and usage of the same. Water processing in industry applications can be very complex depending on the type of application to which they are applied for. In simple applications the water processing can be simpler, however still in the complex industries, the technologies to be employed for water processing will be complex and the number of stages and the number of processing phases etc do depend on the actual intent of the application of the water processing, the type of raw stock (input water) it is dealing with and the final expectations or the quality standards to be met will decide these phases (Madani et al., 2017).

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Practice the simulation as a computer game:

Water processing consists of array of techniques, normally in the industrial applications. Each processing technique does have certain level of capacity to refine the water. Application of these strategies as per the final outcome requirements involves using each of these techniques as per the end requirements. A computer game can be used to simulate the actual water processing conditions and as a game several targets can be set for water quality and right set of tools can be selected to deliver water of right quality to the end application. In this connection, the player will get experience to optimize the processing time as well as the processing cost to get the right quality of water in the minimum operational time. Playing computer games can give the player unique opportunity to hone up his skills of water processing for betterment of water processing time as well as for water processing costs(Magnuszewski et al.,2018).

Academics and Training applications:

Computer games can be of great usage for university students working in the water processing research and water processing technology usage. Computer games will provide necessary opportunity for the students to practice the concepts taught in the class. Custom prepared computer games can be of use, when students are provided with the necessary gaming scenario to build up the tools and technologies for water processing. Typically an RO water purification game may requires the player to select the right size membrane and right temperature for the given quality of water outcomes in the given time requirements. Similarly simple sedimentation based water processing technologies as a game will provide the necessary opportunity for the player to select the type of environment, quantity of Alum selection for the required TDS levels etc. Hence when variety of computer games are devised for players to use these strategies, players will get extensive exposure to practice the concepts they are exposed to in the academics and this can be of great usage for them for developing their capabilities in water processing technologies. Also they can use the simulated computer games for research on water processing procedures. Construction of the water processing plants using computer games can enable construction engineers and chemical engineers to visualize the final model of the plant; also it will provide them insights regarding the necessary changes which they wish to improve themselves there in. The numbers of possible opportunities are enormous and people do have extensive scope to improve their capabilities on water processing technologies.

Computer games as demonstration of the need for water processing:

For general stakeholders like farmers computer games can be employed to demonstrate the need for water processing and techniques that can be employed in this regard. Also other users like water consumers can be displayed of the techniques that can be employed for water processing requirements and also as part of the game play it can be demonstrated, how water processing can be employed and what type of complications the end users will face if water is not processed and consumed etc. It can be employed as knowledge sharing media.

Future Applications

Future applications of the computer games include working for extensive virtual reality applications where in the water processing game will expose the real time operating environment to control the process and to set the process parameters etc. Also unpredictable challenges can be included in the virtual reality challenges and all of them will provide the necessary exposure for the player to practice the water processing applications.

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Part three - Regulation and Ethics: Choose one technology impact from the previous exercise, and identify at least four factors or constraints that make this impact possible, or which might prevent it occurring.

Regulations and Ethics

As such there is nothing unethical in the application of the computer games and the computer games technology to train and meet the learning requirements of the applicants. Practically speaking all such regulations and ethics for the computer games are not of much applicable in the water processing application and related games. However still there can be ethics while playing games like when multi-players are working online, there is no need to abuse the other players. There is need for moral obligations of respecting each other and maintaining professional integrity. Also the ethics may include the game manufacturers to strictly follow the realistic technologies and with real time operational parameters and strategies. Tampering of the same may create poor quality experience and training to the players. Hence ethics in this regard need to be upheld by the game makers. There can be fair usage regulations of the computer games in general as well in particular to the water processing technologies. Some of the possible included measures can be using games technology only for the sake of intended purpose, games should not be employed for the spread of virus and other infectable worms to the systems. Online downloadable games do have such features and characteristics to infect the systems with the included worms and viruses in general. Hence it is very much required to keep the compliance of the computer games preparation and usage with inherent principles of ethics and moralities included in. ICT ethical code of conduct can also positively guide the ethics contained in making and usage of computer games. ICT ethical code dictates that the people and the professionals using computer games should never lose their professionalism, integrity, should work for valuing the concerns of the other peoples etc(Pierce,2013).

Part four - Disruption: Identify one process within your industry or field that would change as a result of your chosen impact.

Disruption

It is possible that the new technology developments can create disruption to the traditional ways and means of learning things. When computer games are employed for training people on these gaming processes, it is more likely that the traditional ways of learning the technologies can be disrupted. However still well design of the systems can enable proper usage of these channels to supplement the existing systems rather than complimenting. In any case, the disruption is considerably possible when there is no control over the technologies and the usage of the same. However still the good or bad outcomes will be decided by the time. Typically the principles of computer games based simulation practice can be employed in design of water processing technologies for design also. Following is a typical invention/design employing computer gaming exposure and simulated experience by designers.

When the design is made without prior practice/simulation based on computer games console, the procedure follows the flowchart as in fig-1, subsequent introduction of the practice of exposure to the design over the gaming console experience the process will become easier much drastically as shown in fig-2.

Figure 4 Design without gaming /simulation tools

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Figure 5 Simulation based on computer games and reduction of time and process

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